One month of Littlebigplanet

Over one month has past since the initial (delayed) launch of littlebigplanet. I decided to take some time to look back and see how things are going.

The initial launch, including the delay in the game was a fairly bumpy ride. After running the software update that was available the first time I played the game was plagued with dropped connections and server timeouts which caused the whole game to lock up. The first couple days I looked forward to when they turned the servers off just so I could play without the game freezing on me. After a week or so it seemed that the servers became more stable an since then have been running well. All the while we haven’t heard much from media molecule.

Since the server connection issues have been mostly taken care of after the game launch it doesn’t seem like to much has changed. The problem is that there are still parts of the game that don’t function correctly and it’s over a month after launch. The one obvious problem, although it does not affect get play, is the fact that it always shows 0 0 0 for your play, create, an share stats. I have heard that these stats were part of the reason the servers had such a hard time in the first place so they turned them off. The other issue that I am aware of is the shared levels themselves. I’m am not sure if anyone else has this problem or not but depending on the day, I can only access a certain number of online levels, and it varies from day to day. Some days there will be 30+ pages of levels and other days only 7. There is a great news system built directly into the game so mediamolecule can easily give updates to all users but so far hasn’t produced much.

Overall given all the difficulties that this game has suffered since launch, it is still a fun game that I enjoy playing. It appears that they have it stable enough to enjoy and have fun, but they still have some smaller bugs to work out.

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